Our Solutions
AR Staging with Apple Vision Pro. AR staging lets the buyer walk through a decorated apartment before construction exists. At the sales gallery, they put on Apple Vision Pro and explore the unit at real scale, swapping finishes and changing window views per floor. They compare unit types with natural gestures. The agent can also bring the device to the buyer's home for an in-person demo. On the construction site, the staging projects onto the slab under construction, so the buyer sees the finished apartment exactly where it will be delivered. A physical model unit costs $90K to $720K (Exame, 2023). R2U's digital version is ready in 4 to 14 weeks. Coelho da Fonseca already uses the technology in luxury launches in São Paulo.
Meet R2U's most complete pre-construction sales solution: the Interactive 3D Sales Platform
A visual, interactive, multi-device experience built to transform how developers, builders, and brokers present their projects. In immersive rooms, sales gallery touchscreen kiosks, tablets, laptops, mobile phones, or directly on the website, the platform brings together the 3D model, floor plans, units, facade, common areas, location, views, sunlight, and finish customization in a clearer, more modern, and more engaging buyer journey.
Holographic 3D Model of the entire development
The Holographic 3D Model projects the full development on a tabletop or at full scale on the construction site. With Apple Vision Pro, the buyer rotates the building and selects units by floor. They explore floor plans with furniture and finishes while the facade appears under natural lighting. The web version (immersive 3D model) runs on iPhone, iPad, and the developer's site, accessible by link or embed, no app install. Buyers swap floors, countertops, and tiles in both versions, headset or browser. Tegra, MPD, and Vincere use it in active launches. A high-end physical scale model takes 2 to 5 months and can exceed $90K (Exame, 2023). The digital version is ready in 4 to 14 weeks and is reusable across developments.
3D Renders, 360 Tours, and Animated Films. R2U's 3D renders cover facades, interiors, common areas, and every unit type of the development, with photo-real quality. Images work as sales collateral, content for the developer's site, and social media posts. 360 virtual tours run in the browser: agents share the link by WhatsApp and buyers explore each room from any device. 62% of buyers look for 3D tours before scheduling a visit (Zillow, 2024). Animated films show the project in motion, with people moving through common areas and day-to-night lighting, including facade flyovers. Every format comes from the same 3D model that powers AR Staging and the 3D Sales Platform, reducing production time and cost for the full package.
Augmented Reality for e-commerce and retail. With R2U's AR, shoppers point their phone at a room and place furniture, appliances, or tiles at real scale in their own space. Runs in the browser, no app required. Mobly saw over 80% higher conversion and over 115% higher time on page after adding the technology to its e-commerce (Liga Ventures). On Shopify, products with AR convert 94% more than those without (Shopify, 2025). Leroy Merlin, Portobello, Electrolux, and Docol also use R2U's technology in their digital channels. Integration takes a few lines of code, supporting VTEX, Shopify, and Magento. Shoppers see the sofa in the living room or the faucet on the counter before buying — which reduces returns and grows purchase confidence.
Interactive 3D Product Viewer on the product page. The 3D product viewer replaces dozens of product photos with an interactive model shoppers rotate and zoom, exploring textures, colors, and proportions true to the real item. In retail, Mobly, Electrolux, and Docol use R2U's viewer on their product pages: one model shows every color and finish variation without leaving the page. In real estate, the same viewer appears on the development's site so buyers can compare flooring, countertop, and tile materials in each room before signing. Runs on phone or desktop, no app, no download. The component is lightweight, loads in under 2 seconds, and integrates with VTEX, Shopify, Magento, and any site with a few lines of code.
3D Product Configurator in real time. The configurator shows every color, fabric, finish, and size variation in a single interactive 3D model. Each change applies live on the same page where shoppers check out. After configuring, the customer views the product in their own space via augmented reality — no app required. Portobello uses it for ceramic tiles, Wood Prime for wooden furniture, Reserva for accessories and bags. In real estate, the same technology lets buyers configure every room on the launch site: living room flooring, kitchen countertops, bathroom tiles. Result for the retailer: fewer photos per variation, more combinations available to shoppers, fewer returns from mismatched expectations.

Absorption Rate in Real Estate: The Technology Angle

Real estate developer reviewing new construction absorption rate on a tablet in a pre-construction sales gallery

Absorption rate in real estate measures how fast available units sell in a market over a set period: units sold divided by units available, expressed as a percentage. A rate of 20% or more signals a seller’s market, 15-20% is balanced, and under 15% is a buyer’s market (Zillow). Developers track it to time launches and set pace, but most overlook a lever they actually control. For new construction, the constraint is rarely demand. It is buyer confidence in a unit that does not exist yet, and immersive sales tools close that gap. R2U, a Brazilian proptech company with the most Apple Vision Pro real estate deployments globally, builds the tools that help developers close buyers faster and lift their effective absorption rate. This guide covers the formula, the market thresholds, and the technology angle no definitional source connects.

What Absorption Rate Is and How to Calculate It

Rocket Mortgage — Months of inventory, 5-6 months balanced — https://www.rocketmortgage.com/learn/absorption-rate

Absorption rate is the number of units sold in a market over a period divided by the number of units available, shown as a percentage. The standard formula is units sold ÷ units available × 100. If a submarket has 60 units for sale and 15 sell in a month, the monthly absorption rate is 15 ÷ 60, or 25%.

The metric works in both directions. Flip it and you get months of inventory: available units ÷ units sold per month. The same submarket with 60 listings selling 15 a month has 4 months of inventory. Roughly 5 to 6 months is the long-standing balance point in the US housing market (Rocket Mortgage). Below that, supply is tight and prices firm. Above it, listings pile up and sellers cut.

Absorption rate describes a whole market, not one project. A developer reads the local rate to decide whether to launch now or wait, how aggressively to price, and how many units to release in the first phase. R2U does not change the market rate, but it changes how fast a single development converts its own inventory, which is the number a developer is actually paid to move. That distinction sits at the center of this guide.

What a Healthy Absorption Rate Looks Like

A healthy absorption rate depends on which side of the table you sit. For sellers and developers, anything at or above 20% is favorable: inventory clears in under five months and pricing power stays with the seller (Zillow). The 15-20% band is balanced, with roughly 5 to 6 months of inventory and neither side holding the upper hand.

Below 15%, the market tilts toward buyers. Units sit, days on market climb, and price cuts spread. The 2026 US picture is uneven on exactly this axis. Inventory has been rising while well-positioned homes still sell faster, so absorption splits sharply by submarket (HousingWire, 2026). Texas and Florida cooled after years of overbuilding, while Midwest metros such as Columbus, Indianapolis, and Kansas City held stronger absorption on better affordability (NAR, 2026).

For a developer, the market rate is a starting condition, not a verdict. A launch in a 15% submarket is not doomed, and a launch in a 22% submarket is not automatic. What separates the two outcomes is how fast the sales team turns interest into signed reservations, and that is where R2U’s tools earn their place: a 3D sales platform and on-site AR staging shorten the time between a buyer’s first look and a decision.

Why New Construction Absorption Is Harder

New construction carries a structural disadvantage on absorption: there is nothing finished to walk through. A resale buyer tours the actual house, reads the light, and judges the proportions in minutes. A pre-construction buyer is asked to commit hundreds of thousands of dollars to a floor plan and a render, then imagine the rest.

That imagination tax slows everything. Buyers hesitate, schedule a second visit, bring a partner, and ask for time. Each delay stretches the cycle and drags the development’s effective absorption below what the underlying demand would support. The unit is desirable; the presentation just cannot prove it yet.

The financial stakes raise the pressure. Lenders release construction financing against pre-sales targets, so slow early absorption does more than dent a quarter. It delays draws, raises carrying costs, and can stall the build. A development that reaches 50% reservations before breaking ground runs on a different cash profile than one stuck at 15%. R2U built its platform for this exact moment, when the only thing standing between a willing buyer and a signed contract is the inability to see the home.

The Technology Lever: Closing Buyers Faster

Buyer walking through a full-scale AR staging apartment on the bare concrete slab of a construction site

The lever most developers overlook is the speed of the individual decision. You cannot move the market’s absorption rate, but you can compress the time each buyer takes to commit, and that lifts a development’s effective rate even in a flat market. The mechanism is the same one that drives sales velocity: replace imagination with experience.

The data is direct. Properties marketed with 3D tours sell up to 31% faster than those without, based on a Matterport study of 143,000 listings (Matterport, 2019). The same study found those listings also sold for 4 to 9% more. Faster sales at a higher price is, in absorption terms, exactly the outcome a developer wants.

R2U closes the gap at three points in the funnel. AR staging renders a full-scale, fully decorated apartment in augmented reality at the construction site, so a buyer walks through their future unit on the bare slab before a single wall is built, in any finish the developer offers. The browser-based 3D sales platform lets buyers select a floor, compare units, preview finishes, and check the real view by level from any device, then keep exploring from home through a shared link. For VIP previews, Apple Vision Pro places the development at real scale in the room, the same spatial computing experience R2U has delivered across 8+ projects for developers including Tegra (a Brookfield subsidiary) and MPD. Each tool turns a hesitation point into a decision, which is how a development outpaces its market’s absorption rate.

Absorption Rate vs Sales Velocity

Absorption rate and sales velocity get used interchangeably, but they answer different questions. Absorption rate measures the market: units sold divided by units available across a submarket, usually as a percentage. Sales velocity measures one development: how many units it sells per week or per month against its own inventory. One is a condition you read; the other is a result you produce.

The distinction matters for what a developer can act on. You inherit the absorption rate of your submarket the day you launch. You build your sales velocity through pricing, incentives, and presentation. Raise velocity enough and your development clears faster than the market average, which is the whole point of investing in better sales tools.

This is also why the absorption metric alone misleads developers. A 16% submarket reads as merely balanced, yet a development there with strong immersive presentation can sell out well ahead of a competitor across the street relying on 2D floor plans. R2U’s analytics make the velocity side measurable, tracking how long buyers explore a unit, which finishes they select, and where they drop off, so the sales team sees what is moving reservations instead of guessing. Developers building this into a full pre-construction sales technology stack treat absorption rate as the market they read and velocity as the number they control. To see how R2U’s tools move that number on a live launch, talk to our real estate team.

FAQ

What is absorption rate in real estate?

Absorption rate is the share of available units that sell in a market over a set period, calculated as units sold divided by units available, times 100. A monthly rate of 20% or more indicates a seller’s market, 15-20% is balanced, and under 15% is a buyer’s market (Zillow). Developers use it to time launches and set pricing.

How do you calculate absorption rate?

Divide the number of units sold in a period by the number of units available, then multiply by 100. If 15 of 60 listed homes sell in a month, the absorption rate is 15 ÷ 60 × 100, or 25%. To get months of inventory instead, divide available units by units sold per month: 60 ÷ 15 equals 4 months.

What is a good absorption rate?

For sellers and developers, an absorption rate at or above 20% is favorable, since inventory clears in under five months and pricing power stays with the seller (Zillow). A rate of 15-20%, or roughly 5 to 6 months of inventory, is a balanced market. Below 15% favors buyers, with slower sales and more price cuts.

How can developers improve absorption rate for new construction?

A developer cannot change the market’s absorption rate, but can raise a development’s effective rate by closing individual buyers faster. The main lever is presentation: properties marketed with 3D tours sell up to 31% faster (Matterport, 2019, 143,000 listings). Immersive tools like AR staging and a 3D sales platform let buyers experience an unbuilt unit instead of imagining it, which shortens the decision.

What is the difference between absorption rate and sales velocity?

Absorption rate measures a whole market: units sold divided by units available across a submarket. Sales velocity measures one development: units sold per week or month against its own inventory. You inherit the market’s absorption rate at launch; you build your own velocity through pricing, incentives, and presentation. A single development can outsell its market average by raising velocity.

What does months of inventory mean?

Months of inventory is how long it would take to sell every available unit at the current sales pace. It is the inverse of absorption rate: available units divided by units sold per month. A market with 60 listings selling 15 a month has 4 months of inventory. Roughly 5 to 6 months is considered balanced in the US housing market (Rocket Mortgage).

Caio Jahara

Written by

Caio Jahara

CEO & Founder — R2U

Caio Jahara is founder and CEO of R2U, a technology company building immersive experiences for real estate and product sales. A self-taught programmer, he worked at Best, Cool & Fun Games (Latin America's largest mobile games company by daily active users in 2014) and at RevMob, an ad network that reached 900 million monthly unique users. In 2016, he was selected for the Microsoft HoloLens Developer Program and founded R2U. Over the past 10 years, he has led augmented reality projects for companies including Mobly, Leroy Merlin, Electrolux, Tegra, MPD, and Coelho da Fonseca, and delivered the first Apple Vision Pro deployment for real estate sales in Brazil.

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R2U Logo — Immersive Experiences for Real Estate
R2U builds AR staging, 3D Sales Platforms, and 3D Product Viewers for real estate developers and retail brands since 2016. The only company in Brazil with Apple Vision Pro for pre-construction real estate sales. Tegra, MPD, Coelho da Fonseca, Mobly, Leroy Merlin, and Portobello already use the platform. TOP 3 in augmented and virtual reality (100 Open Startups, 2024).
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